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Survival Horror Games Outscare Films

A reader argues that interactive fear from Resident Evil and Hellraiser titles surpasses the impact of linear cinema for Halloween audiences.

By Leila Santos ·

Illustration for: Survival Horror Games Outscare Films
Illustration generated for this article, not a news photograph.

Halloween has arrived.

A reader named Aster argues that survival horror video games provide a more effective fright than movies during the autumn season. Aster notes that the dark evenings before 5 p.m. create ideal conditions for spooky entertainment. The writer acknowledges that this year’s gaming schedule is disrupted by the release of Grand Theft Auto 6. Despite the scheduling confusion, Aster identifies the survival horror genre as a dominant force in both big budget and indie development.

Aster played three major titles released this year: Resident Evil Requiem, Silent Hill: Townfall, and Hellraiser: Revival. The reader states that all three games induced fear. Aster challenges the common perception that the Resident Evil series is merely cheesy or silly. While admitting the series has a playful side, Aster credits the franchise’s longevity to its ability to generate genuine terror. The early sequence in Requiem, where the player is chased by a light sensitive monster without any weapons, stands out as particularly terrifying. This specific scenario demonstrates how immersion in the game creates a stronger scare than watching a linear film.

The reader contrasts these experiences with previous entries in the Silent Hill franchise. Silent Hill f was praised for quality but lacked scares for Aster. The remake of Silent Hill 2 felt less frightening because of the player’s familiarity with the original game. Silent Hill: Townfall was considered the weakest of the three new titles in terms of gameplay. However, it proved to be the scariest due to its nasty monsters and limited weaponry. The setting of a British town added to the immersion for the reader, making the environment feel more familiar than American or Japanese locations. Excellent graphics and atmosphere contributed to the intense experience despite unoriginal stealth mechanics.

Aster observes that survival horror games do not require flawless gameplay to be effective. The genre allows developers to make mistakes in combat or design as long as the core objective of frightening the player is met. This flexibility makes the genre unique. The interactive nature of the games means that events happen to the character because of player actions. This engagement level exceeds that of watching actors perform in a movie. Hellraiser: Revival serves as a prime example of this dynamic. The game features poor combat compared to Resident Evil titles. Yet, the horror elements were well executed, with gory scenes and a strong sexual element that surprised the reader. The game also functions as a strong tie-in to the film series, potentially surpassing the quality of movie sequels. Without the horror factor, Aster suggests the game would have been a waste of time.

Looking ahead, Aster anticipates the release of Resident Evil Veronica next year. The reader also hopes for another Silent Hill entry and the emergence of indie titles that have not yet been announced. These upcoming games are expected to deliver sudden scares. Survival horror games age well and do not depend on high-end graphics to maintain their effectiveness. Aster encourages readers to play their favorite survival horror game tonight. For those without a preferred title, the three games mentioned offer a reliable source of fear.

The feature was written by reader Aster for GameCentral. The views expressed do not necessarily represent those of GameCentral or Metro. Readers can submit their own features of 500 to 600 words for publication in a weekend slot. Submissions can be sent via email to gamecentral@metro.co.uk or through the Submit Stuff page.

Source: Metro

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